4D v13.4OBJECT MOVE |
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4D v13.4
OBJECT MOVE
OBJECT MOVE
The OBJECT MOVE command allows you to move the object(s) in the current form, defined by the * and object parameters moveH pixels horizontally and moveV pixels vertically. It is also possible (optionally) to resize the object(s) resizeH pixels horizontally and resizeV pixels vertically. The direction to move and resize depend on the values passed to the moveH and moveV parameters:
If you pass the first optional parameter *, you indicate that the object parameter is a parameter name (a string of characters). If you don’t pass the * parameter, object is a field or a variable. In this case, you don’t pass a string but a field or variable reference (only a field or variable of type object). If you pass an object name to object and use the wildcard character (“@”) to select more than one object, all the objects concerned will be moved or resized. Note: Since 4D version 6.5, it is possible to set the interpretation mode of the wildcard character (“@”), when it is included in a string of characters. This option has an impact on the “Object Properties” commands. Please refer to the 4D Design Mode manual. By default, the values moveH, moveV, resizeH and resizeV modify the coordinates of the object relative to its previous position. If you want the parameters to define the absolute parameters, pass the last optional parameter *. This command works in the following contexts:
The following statement moves “button_1” 10 pixels to the right, 20 pixels to the top and resizes it to 30 pixels in width and 40 in height: OBJECT MOVE(*;"button_1";10;-20;30;40) The following statement moves “button_1” to the following coordinates (10;20) (30;40): OBJECT MOVE(*;"button_1";10;20;30;40;*) |
PROPERTIES
Product: 4D
INDEX HISTORY
Modified: 4D v6.7 SEE ALSO
OBJECT DUPLICATE |
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