4D v13.4

Client/Server page

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4D v13.4
Client/Server page

Client/Server page  


 

 

4D allows you to build customized client-server applications that are homogenous, cross-platform and with an automatic update option. Client and server applications are configured on the Client/Server page of the Build Application dialog box.

A client-server application comes from the combination of three items:

  • A compiled 4D database,
  • The 4D Server application,
  • The 4D Volume Desktop application (Mac OS and/or Windows).

Once built, a client-server application is composed of two customized parts: the Server portion (unique) and the Client portion (to install on each client machine). For comparison reasons, remember that a standard deployment using 4D Server requires the 4D Server application, the database structure file, the database data file and the 4D application in remote mode. 

Also, the client-server application is customized and its handling simplified:

  • To launch the server portion, the user simply double-clicks on the server application. The structure file does not need to be selected.
  • To launch the client portion, the user simply double-clicks the client application, which connects directly to the server application. You do not need to choose a database in a connection dialog box. If the connection fails, the user can enter the server address in a standard connection dialog box.
    You can also “force” the display of the standard connection dialog box by holding down the Option (Mac OS) or Alt (Windows) key while launching the client application.
    Only the client portion can connect to the corresponding server portion. If a user tries to connect to the server portion using a standard 4D application, an error message is returned and connection is impossible.

Finally, a client/server application can be set so that the client portion can be updated automatically over the network. This function is detailed in the Copy of client applications in the server application section.

  • Build server application: Check this option to generate the server part of your application during the building phase. You must designate the location on your disk of the 4D Server application to be used. This 4D Server must correspond to the current platform (which will also be the platform of the server application).
    To select the 4D Server folder, click on the [...] button and use the Browse for folder dialog box to locate the 4D Server application. Under Mac OS, you must select the 4D Server package directly.
  • Current version: Used to indicate the current version number for the application generated. You may then accept or reject connections by client applications according to their version number. The interval of compatibility for client and server applications is set using specific XML keys (see ).
  • Build client application: Check this option to generate the client part of your application during the building phase. You must designate the location on your disk of the 4D Volume Desktop application to be used. This 4D Volume Desktop must correspond to the current platform (which will also be the platform of the client application). If you want to build a client application for a “concurrent” platform, you must carry out the same operation on this platform. For more information about this point, see the following section.
    To select the 4D Volume Desktop folder, click on the [...] button and use the Browse for folder dialog box to locate the application. Under Mac OS, you must select the 4D Volume Desktop package directly.

During the build of the executable client/server application, 4D duplicates the contents of the 4D Server folder in the Server subfolder of the destination folder and the contents of the 4D Volume Desktop folder in the Client subfolder of the destination folder. You can then totally customize the contents of the original 4D Server and 4D Volume Desktop folders as necessary. 

For example, you can:

  • Install a version of 4D Server that corresponds to a specific language;
  • Add files or folders in the PlugIns folder;
  • Customize the 4D Extensions folder contents.

Note: Under Mac OS, 4D Server is provided as a package. You must first display its contents (Control+click on its icon) to be able to modify it.

You use the options of this area to set up the mechanism for updating the client parts of your client/server applications using the network each time a new version of the application is generated.

  • Allow automatic update of Windows/Macintosh client application: Check these options so that your client/server application can take advantage of the automatic update mechanism for clients via the network.
    If you want to create a cross-platform client application, you must designate the location on your disk of the 4D Volume Desktop application that corresponds to the “concurrent” platform of the build platform. For example, if you build your application under Windows, you must use the [...] button to designate the 4D Volume Desktop Mac OS application (provided as a package).

Updating the client application is necessary when you want to use a new version of 4D Server or one of the components.

Note that the changes made to the custom application (development and/or data) are always transmitted automatically to each client machine. 

Updating the client application prevents the developer from having to manually install new versions of 4D on each client machine.

The client application update notification is actually carried out automatically following the server application update.

This works as follows: when a new version of the client/server application is built using the application builder, the new client portion is copied as a compressed file in the Upgrade4DClient subfolder of the ApplicationName Server folder (under Mac OS, these folders are included in the server package). If you have followed the process for generating a cross-platform client application, an update file is available for each platform:

To trigger client application update notifications, simply replace the old version of the server application with the new one and then execute it. The rest of the process is automatic. 

On the client side, when the “old” client application tries to connect to the updated server application, a dialog box is displayed on the client machine, indicating that a new version is available. The user can either update their version or cancel the dialog box.

  • If the user clicks OK, the new version is downloaded to the client machine over the network. Once the download is complete, the old client application is closed and the new version is launched and connects to the server. The old version of the application is then placed in the machine’s recycle bin.
  • If the user clicks Cancel, the update is cancelled; if the old version of the client application is not in the range of versions accepted by the server (please refer to the following paragraph), the application is closed and connection is impossible. Otherwise (by default), the connection is established.

In some cases, you may want to prevent client applications from being able to cancel the update download. For example, if you used a new version of the 4D Server source application, the new version of the client application must absolutely be installed on each client machine.

To force the update, simply exclude the current version number of client applications (X-1 and earlier) in the version number range compatible with the server application. In this case, the update mechanism will not allow non-updated client applications to connect. For example, if the new version of the client-server application is 6, you can stipulate that any client application with a version number lower than 6 will not be allowed to connect. 

The current version number is set on the Client-Server page of the Build Application dialog box (see above). The intervals of authorized numbers are set in the application project using specific XML keys. For more information about this, refer to .

If 4D cannot carry out the update of the client application, the client machine displays the following error message: “The update of the client application failed. The application is now going to quit.”

There are many possible causes for this error. When you get this message, it is advisable to check the following parameters first off:

  • Pathnames: Check the validity of the pathnames set in the application project via the Application builder dialog box or via XML keys (for example ClientMacFolderToWin). More particularly, check the pathnames to the versions of 4D Volume Desktop.
  • Read/write privileges: On the client machine, check that the current user has write access rights for the client application update.

Once a client/server application is built, you will find a new folder in the destination folder named Client Server executable. This folder contains two subfolders, ApplicationName Client and ApplicationName Server:

Note: These folders are not generated if an error occurs. In this case, open the log file (see Log file) in order to find out the cause of the error. 

The ApplicationName Client folder contains the client portion of the application corresponding to the execution platform of the application builder. This folder must be installed on each client machine. The ApplicationName Server folder contains the server portion of the application. 

The contents of these folders vary depending on the current platform:

  • Under Windows, each folder contains the application executable file, named ApplicationName Client.exe for the client part and ApplicationName Server.exe for the server part as well as the corresponding .rsr files. The folders also contain various files and folders necessary for the applications to work and customized items that may be in the original 4D Volume Desktop and 4D Server folders.
  • Under Mac OS, each folder contains only the application package, named ApplicationName Client for the client part and ApplicationName Server for the server part. Each package contains all the necessary items for the application to work. Under Mac OS, launch a package by double-clicking it.

Note: The Mac OS packages built contain the same items as the Windows subfolders. You can display their contents (Control+click on the icon) in order to be able to modify them. 

If you check the “Allow automatic update of client application” option, an additional subfolder called Upgrade4DClient is added in the ApplicationName Server folder/package. This subfolder contains the client application in Mac OS and/or Windows format as a compressed file. This file is used during the automatic client application update.

If the server and/or client part of your double-clickable application is used as a Web server, the files and folders required by the server must be installed in specific locations. These items are the following:

  • cert.pem and key.pem files (optional): These files are used for SSL connections and by data encryption commands,
  • Default Web root folder (WebFolder).

Under Windows

  • Server application: These items must be installed in the Client Server executable\ApplicationName Server\Server Database subfolder.
  • Client application: These items must be installed in the Client Server executable\ApplicationName Client subfolder.

Under Mac OS

  • Server application: These items must be installed next to the ApplicationName Server software package.
  • Client application: These items must be installed next to the ApplicationName Client software package.

 
PROPERTIES 

Product: 4D
Theme: Finalizing and deploying final applications