4D v13.4BLOB TO VARIABLE |
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4D v13.4
BLOB TO VARIABLE
BLOB TO VARIABLE
The BLOB TO VARIABLE command rewrites the variable variable with the data stored within the BLOB blob at the byte offset (starting at zero) specified by offset. The BLOB data must be consistent with the destination variable. Typically, you will use BLOBs that you previously filled out using the command VARIABLE TO BLOB. If you do not specify the optional offset parameter, the variable data is read starting from the beginning of the BLOB. If you deal with a BLOB in which several variables have been stored, you must pass the offset parameter and, in addition, you must pass a numeric variable. Before the call, set this numeric variable to the appropriate offset. After the call, that same numeric variable returns the offset of the next variable stored within the BLOB. After the call, if the variable has been successfully rewritten, the OK variable is set to 1. If the operation could not be performed, the OK variable is set to 0; for example, if there was not enough memory. Note regarding Platform Independence: BLOB TO VARIABLE and VARIABLE TO BLOB use a 4D internal format for handling variables stored in BLOBs. As a benefit, you do not need to worry about byte swapping between platforms while using these two commands. In other words, a BLOB created on Windows using either of these commands can be reused on Macintosh, and vice-versa. See the examples for the command VARIABLE TO BLOB. The OK variable is set to 1 if the variable has been successfully rewritten, otherwise it is set to 0. |
PROPERTIES
Product: 4D
INDEX HISTORY
Created: 4D v6 SEE ALSO TAGS Variable, Byteswapping*** |
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